Ships Ahoy

Ships Ahoy is a location-based project made in a two week time frame for a festival at Carnegie Mellon University. The team was made up of five people. In the game, 2 – 4 participants will be mutinied and given a small dingy boat so that they don’t drown at sea. However, he mutinied captain has other plans. The guests must sing originally made pirate shanties into a microphone. By doing so, the guests can gain speed boosts and shoot canons at their ship in order to beat their untrustworthy pirates.

Audio Designer & Composer

  • Composed three different musical tracks to coincide with the emotional elements for each act of the game.
  • Wrote and play-tested pirate shanties to ensure ease of sight singing for new guests of all ages.
  • Managed live audio during the game to ensure guests’ singing didn’t interrupt important dialogue or emotional moments.
  • Designed and created architecture of the ride’s physical components such as the ores’, benches, and the boat itself.

Audio Software/Hardware:

  • Cubase 7.5
  • Komplete 10 Ultimate
  • Logic Pro X
  • Pro Tools
  • SM58 Microphone

Game Software:

  • Unity
  • SVN