Angle Jungle’s aim was to create a fun educational game for students at Intermediate Unit 1 and Colonial School. Through continual research, experimentation, and play-testing, Tiny (the Angle Jungle Team) worked to push the boundaries of educational experiences with an ultimate goal to help students through a fun, age appropriate, high quality educational game.
Audio Designer & Composer
- Composed and designed minimalist music to strategically cultivate an atmosphere of concentration and learning.
- Synthesized SFX by combining pre-existing sounds from sound banks.
- Iterated audio based on feedback from play-tests and designer feedback.
- Reviewed audio needs and symmetry with the project’s design weekly to ensure cohesion.
Audio Software:
- Adobe Audition
- Cubase 7.5
- Pro-Tools
Game Software:
- Perforce
- Unity
AWARDS:
2nd place WINNER-CHI PLAY 2017 – GAME DESIGN COMPETITION
Articles: