Angle Jungle

Angle Jungle’s aim was to create a fun educational game for students at Intermediate Unit 1 and Colonial School. Through continual research, experimentation, and play-testing, Tiny (the Angle Jungle Team) worked to push the boundaries of educational experiences with an ultimate goal to help students through a fun, age appropriate, high quality educational game.

Audio Designer & Composer

  • Composed and designed minimalist music to strategically cultivate an atmosphere of concentration and learning.
  • Synthesized SFX by combining pre-existing sounds from sound banks.
  • Iterated audio based on feedback from play-tests and designer feedback.
  • Reviewed audio needs and symmetry with the project’s design weekly to ensure cohesion.

Audio Software:

  • Adobe Audition
  • Cubase 7.5
  • Pro-Tools

Game Software:

  • Perforce
  • Unity

AWARDS:

2nd place WINNER-CHI PLAY 2017 – GAME DESIGN COMPETITION

Articles:

https://www.gamasutra.com/blogs/JibranKhan/20171228/312273/Angle_Jungle__The_Making_of_a_Transformational_Puzzle_Game.php